![]() ![]() Junior monopoly was not specifically designed to be an educational game. In any case, it's one of my son's favored games at the moment. There's far less of the psychological torture that Monopoly players are so familiar with - the slow attrition of your worldly wealth, into the hands of gleeful cheerful opponents, while vainly hoping for a miraculous rescue. What's more, when you're going to lose, it tends to happen quickly. This means "junior" has as much chance as anyone else of winning.However, mostly, it's just Roll the die, move, and do what the rules say.Should I knock down mom's, or dad's ticket booth? or Should I build on the Magic Show or the Puppet Show? Sometimes, a player has to make a "strategic" decision.One piece of good news about Junior Monopoly is that it's almost a game of chance. My son was easily able to learn the rules of the game, and relate to the Amusement Park metaphor.įor kids aged 5 to 8 - well, for mine at least - a game isn't fun if he doesn't win, at least sometimes. Instead of $200 salary, players collect $2 pocket money as they pass Go.Instead of being forced to Go to Jail, players Catch the Bus to the Cafe. ![]() Instead, there are chance cards that allow you to take ticket booths off other players.
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